16#ifndef QGS3DSCENEEXPORTER_H
17#define QGS3DSCENEEXPORTER_H
19#include <Qt3DCore/QEntity>
20#include <Qt3DExtras/QPlaneGeometry>
21#include <Qt3DRender/QSceneLoader>
22#include <Qt3DRender/QMesh>
31class QgsTerrainTileEntity;
32class QgsTerrainEntity;
38class QgsTerrainTextureGenerator;
44class TestQgs3DRendering;
74 bool parseVectorLayerEntity( Qt3DCore::QEntity *entity,
QgsVectorLayer *layer );
77 void parseTerrain( QgsTerrainEntity *terrain,
const QString &layer );
80 void save(
const QString &sceneName,
const QString &sceneFolderPath );
109 float scale()
const {
return mScale; }
113 QVector<Qgs3DExportObject *> processInstancedPointGeometry( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
115 QVector<Qgs3DExportObject *> processSceneLoaderGeometries( Qt3DRender::QSceneLoader *sceneLoader,
const QString &objectNamePrefix );
117 Qgs3DExportObject *processGeometryRenderer( Qt3DRender::QGeometryRenderer *mesh,
const QString &objectNamePrefix,
float sceneScale = 1.0f, QVector3D sceneTranslation = QVector3D( 0.0f, 0.0f, 0.0f ) );
119 void processEntityMaterial( Qt3DCore::QEntity *entity,
Qgs3DExportObject *
object );
121 QVector<Qgs3DExportObject *> processLines( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
123 Qgs3DExportObject *processPoints( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
126 QgsTerrainTileEntity *getFlatTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
128 QgsTerrainTileEntity *getDemTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
130 QgsTerrainTileEntity *getMeshTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
133 void parseDemTile( QgsTerrainTileEntity *tileEntity,
const QString &layerName );
135 void parseFlatTile( QgsTerrainTileEntity *tileEntity,
const QString &layerName );
137 void parseMeshTile( QgsTerrainTileEntity *meshEntity,
const QString &layerName );
139 QString getObjectName(
const QString &name );
141 QMap<QString, int> usedObjectNamesCounter;
142 QVector<Qgs3DExportObject *> mObjects;
144 bool mSmoothEdges =
false;
145 int mTerrainResolution = 128;
146 bool mExportNormals =
true;
147 bool mExportTextures =
false;
148 int mTerrainTextureResolution = 512;
151 QSet<QgsFeatureId> mExportedFeatureIds;
156 friend TestQgs3DRendering;
Manages the data of each object of the scene (positions, normals, texture coordinates ....
Entity that handles the exporting of 3D scene.
bool exportTextures() const
Returns whether the textures will be exported.
int terrainResolution() const
Returns the terrain resolution.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
~Qgs3DSceneExporter()
Destructor.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
bool smoothEdges() const
Returns whether the triangles will look smooth.
Qgs3DSceneExporter()
Constructor.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool exportNormals() const
Returns whether the normals will be exported.
float scale() const
Returns the scale of the exported 3D model.
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
int terrainTextureResolution() const
Returns the terrain resolution.
Represents a vector layer which manages a vector based data sets.