Class: QgsTessellator

Tessellates polygons into triangles.

It is expected that client code will create the tessellator object, then repeatedly call addPolygon() method that will generate triangles, and finally call data() to get final vertex data.

Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.

class qgis.core.QgsTessellator[source]

Bases: object

__init__()
__init__(originX: float, originY: float, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)

Creates tessellator with a specified origin point of the world (in map coordinates)

Deprecated since version 4.0: Use the default QgsTessellator() constructor and individual setters instead.

Parameters:
  • originX (float)

  • originY (float)

  • addNormals (bool)

  • invertNormals (bool = False)

  • addBackFaces (bool = False)

  • noZ (bool = False)

  • addTextureCoords (bool = False)

  • facade (int = 3)

  • textureRotation (float = 0)

__init__(bounds: QgsRectangle, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)

Creates tessellator with a specified bounds of input geometry coordinates. This constructor allows the tessellator to map input coordinates to a desirable range for numerical stability during calculations.

If noZ is True, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored.

Added in version 3.10.

Deprecated since version 4.0: Use the default QgsTessellator() constructor and individual setters instead.

Parameters:
  • bounds (QgsRectangle)

  • addNormals (bool)

  • invertNormals (bool = False)

  • addBackFaces (bool = False)

  • noZ (bool = False)

  • addTextureCoords (bool = False)

  • facade (int = 3)

  • textureRotation (float = 0)

__init__(a0: QgsTessellator)
Parameters:

a0 (QgsTessellator)

addPolygon(self, polygon: QgsPolygon, extrusionHeight: float)[source]

Tessellates a triangle and adds its vertex entries to the output data array

Parameters:
data(self) List[float]

Returns array of triangle vertex data

Vertice coordinates are stored as (x, z, -y)

Return type:

List[float]

dataVerticesCount(self) int[source]

Returns the number of vertices stored in the output data array

Return type:

int

error(self) str[source]

Returns a descriptive error string if the tessellation failed.

Added in version 3.34.

Return type:

str

extrusionFaces(self) Qgis.ExtrusionFaces[source]

Returns which faces are generated during extrusion.

Added in version 4.0.

Return type:

Qgis.ExtrusionFaces

hasBackFacesEnabled(self) bool[source]

Returns whether back faces are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

hasInvertedNormals(self) bool[source]

Returns whether normals are inverted (True) or not (False).

Added in version 4.0.

Return type:

bool

hasNormals(self) bool[source]

Returns whether normals are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

hasTextureUVs(self) bool[source]

Returns whether texture UV coordinates are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

isOutputZUp(self) bool[source]

Returns whether the “up” direction should be the Z axis on output (True), otherwise the “up” direction will be the Y axis (False). The default value is False (to keep compatibility for existing tessellator use cases).

Added in version 3.42.

Return type:

bool

isZValueIgnored(self) bool[source]

Returns whether Z values from the input geometries are ignored (True) or not (False).

Added in version 4.0.

Return type:

bool

origin(self) QgsVector3D[source]

Returns the origin point of the map.

Added in version 4.0.

Return type:

QgsVector3D

setAddNormals(self, addNormals: bool)[source]

Sets whether normals should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addNormals (bool)

setAddTextureUVs(self, addTextureUVs: bool)[source]

Sets whether texture UV coordinates should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addTextureUVs (bool)

setBackFacesEnabled(self, addBackFaces: bool)[source]

Sets whether back faces should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addBackFaces (bool)

setBounds(self, bounds: QgsRectangle)[source]

Sets scaling and the bounds of the input geometry coordinates.

Added in version 4.0.

Parameters:

bounds (QgsRectangle)

setExtrusionFaces(self, faces: Qgis.ExtrusionFaces | Qgis.ExtrusionFace)[source]

Sets which faces should be generated during extrusion.

Added in version 4.0.

Parameters:

faces (Union[Qgis.ExtrusionFaces, Qgis.ExtrusionFace])

setInputZValueIgnored(self, ignore: bool)[source]

Sets whether Z values from the input geometries are ignored (True) or not (False). By default, this is False.

Added in version 4.0.

Parameters:

ignore (bool)

setInvertNormals(self, invertNormals: bool)[source]

Sets whether normals should be inverted (True) or not (False).

Added in version 4.0.

Parameters:

invertNormals (bool)

setOrigin(self, origin: QgsVector3D)[source]

Sets the origin point of the map.

Added in version 4.0.

Parameters:

origin (QgsVector3D)

setOutputZUp(self, zUp: bool)[source]

Sets whether the “up” direction should be the Z axis on output (True), otherwise the “up” direction will be the Y axis (False). The default value is False (to keep compatibility for existing tessellator use cases).

Added in version 3.42.

Parameters:

zUp (bool)

setTextureRotation(self, rotation: float)[source]

Sets the rotation of texture UV coordinates (in degrees).

Added in version 4.0.

Parameters:

rotation (float)

stride(self) int[source]

Returns size of one vertex entry in bytes

Return type:

int

textureRotation(self) float[source]

Returns the rotation of texture UV coordinates (in degrees).

Added in version 4.0.

Return type:

float

zMaximum(self) float[source]

Returns maximal Z value of the data (in world coordinates)

Added in version 3.12.

Return type:

float

zMinimum(self) float[source]

Returns minimal Z value of the data (in world coordinates)

Added in version 3.12.

Return type:

float