Class: QgsCameraController¶
Class Hierarchy¶
Base classes¶
- class qgis._3d.QgsCameraController[source]¶
Bases:
QObject- signal cameraChanged[source]¶
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- cameraMovementSpeed(self) float[source]¶
Returns the camera movement speed
Added in version 3.18.
- Return type:
float
- signal cameraMovementSpeedChanged[source]¶
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
Returns the navigation mode used by the camera controller.
Added in version 3.18.
- Return type:
- cameraPose(self) QgsCameraPose[source]¶
Returns camera pose
Added in version 3.4.
- Return type:
- signal cameraRotationCenterChanged[source]¶
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- depthBufferCaptured(self, depthImage: QImage)[source]¶
Sets the depth buffer image used by the camera controller to calculate world position from a pixel’s coordinates and depth
Added in version 3.24.
- Parameters:
depthImage (QImage)
- distance(self) float[source]¶
Returns distance of the camera from the point it is looking at. The value should not be smaller than 10.
Added in version 3.4.
- Return type:
float
- frameTriggered(self, dt: float)[source]¶
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/mouse input
- Parameters:
dt (float)
- globeMoveCenterPoint(self, latDiff: float, lonDiff: float)[source]¶
Orbits camera around the globe by the specified amount given as the difference in latitude/longitude angles (in degrees)
Note
the final latitude gets clamped to 0-90 degrees, while the longitude does not get clamped
Added in version 3.44.
- Parameters:
latDiff (float)
lonDiff (float)
- globeUpdateHeadingAngle(self, angleDiff: float)[source]¶
Updates heading angle by the specified amount given as the angular difference in degrees
Added in version 3.44.
- Parameters:
angleDiff (float)
- globeUpdatePitchAngle(self, angleDiff: float)[source]¶
Updates pitch angle by the specified amount given as the angular difference in degrees
Added in version 3.44.
- Parameters:
angleDiff (float)
- globeZoom(self, factor: float)[source]¶
Moves camera closer or further away from the globe. Use factor greater than one to zoom in, or less than one to zoom out.
Added in version 3.44.
- Parameters:
factor (float)
- hasInputHandlersEnabled(self) bool[source]¶
Returns whether the camera controller responds to mouse and keyboard events
Added in version 3.44.
- Return type:
bool
- keyboardEventFilter(self, event: QKeyEvent | None) bool[source]¶
If the event is relevant, handles the event and returns
True, otherwiseFalse.Added in version 3.44.
- Parameters:
event (Optional[QKeyEvent])
- Return type:
bool
- lookingAtMapPoint(self) QgsVector3D[source]¶
Returns the point in the map coordinates towards which the camera is looking
Added in version 3.44.
- Return type:
- lookingAtPoint(self) QgsVector3D[source]¶
Returns the point in the world coordinates towards which the camera is looking
- Return type:
- moveView(self, tx: float, ty: float)[source]¶
Move the map by
txandty- Parameters:
tx (float)
ty (float)
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- origin(self) QgsVector3D[source]¶
Returns the origin of the scene in map coordinates
Added in version 3.44.
- Return type:
- pitch(self) float[source]¶
Returns pitch angle in degrees (0 = looking from the top, 90 = looking from the side). The angle should range from 0 to 180.
Added in version 3.4.
- Return type:
float
- readXml(self, elem: QDomElement, savedOrigin: QgsVector3D)[source]¶
Reads camera configuration from the given DOM element
- Parameters:
elem (QDomElement)
savedOrigin (QgsVector3D)
- signal requestDepthBufferCapture[source]¶
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- resetGlobe(self, distance: float, lat: float = 0, lon: float = 0)[source]¶
Resets view of the globe to look at a particular location given as latitude and longitude (in degrees) and distance from that point on ellipsoid
Added in version 3.44.
- Parameters:
distance (float)
lat (float = 0)
lon (float = 0)
- resetView(self, distance: float)[source]¶
Move camera back to the initial position (looking down towards origin of world’s coordinates)
- Parameters:
distance (float)
- rotateAroundViewCenter(self, deltaYaw: float)[source]¶
Rotate clockwise the view by
deltaYawaround the view center (camera moves)- Parameters:
deltaYaw (float)
- rotateCamera(self, diffPitch: float, diffYaw: float)[source]¶
Rotates the camera on itself.
- Parameters:
diffPitch (float) – the pitch difference
diffYaw (float) – the yaw difference
Added in version 3.30.
- rotateCameraAroundPivot(self, newPitch: float, newHeading: float, pivotPoint: QVector3D)[source]¶
Rotates the camera around the pivot point (in world coordinates) to the given new pitch and heading angle.
Added in version 3.42.
- Parameters:
newPitch (float)
newHeading (float)
pivotPoint (QVector3D)
- setCameraHeadingAngle(self, angle: float)[source]¶
Set camera heading to
angle(used for rotating the view)- Parameters:
angle (float)
- setCameraMovementSpeed(self, movementSpeed: float)[source]¶
Sets the camera movement speed
Added in version 3.18.
- Parameters:
movementSpeed (float)
Sets the navigation mode used by the camera controller.
Added in version 3.18.
- Parameters:
navigationMode (Qgis.NavigationMode)
- setCameraPose(self, camPose: QgsCameraPose, force: bool = False)[source]¶
Sets camera pose
Added in version 3.4.
- Parameters:
camPose (QgsCameraPose)
force (bool = False)
- signal setCursorPosition[source]¶
pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- setInputHandlersEnabled(self, enable: bool)[source]¶
Sets whether the camera controller responds to mouse and keyboard events
Added in version 3.42.
- Parameters:
enable (bool)
- setLookingAtMapPoint(self, point: QgsVector3D, distance: float, pitch: float, yaw: float)[source]¶
Sets camera configuration like
setLookingAtPoint(), but the point is given in map coordinatesAdded in version 3.44.
- Parameters:
point (QgsVector3D)
distance (float)
pitch (float)
yaw (float)
- setLookingAtPoint(self, point: QgsVector3D, distance: float, pitch: float, yaw: float)[source]¶
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates), the distance of the camera from the point, pitch angle in degrees (0 = looking from the top, 90 = looking from the side) and yaw angle in degrees.
Added in version 3.4.
- Parameters:
point (QgsVector3D)
distance (float)
pitch (float)
yaw (float)
- setOrigin(self, origin: QgsVector3D)[source]¶
Reacts to the shift of origin of the scene, updating camera pose and any other member variables so that the origin stays at the same position relative to other entities.
Added in version 3.42.
- Parameters:
origin (QgsVector3D)
- setVerticalAxisInversion(self, inversion: Qgis.VerticalAxisInversion)[source]¶
Sets the vertical axis
inversionbehavior.Added in version 3.18.
- Parameters:
inversion (Qgis.VerticalAxisInversion)
- setViewFromTop(self, worldX: float, worldY: float, distance: float, yaw: float = 0)[source]¶
Sets camera to look down towards given point in world coordinate, in given distance from plane with zero elevation
- Parameters:
worldX (float)
worldY (float)
distance (float)
yaw (float = 0)
- tiltUpAroundViewCenter(self, deltaPitch: float)[source]¶
Tilt up the view by
deltaPitcharound the view center (camera moves)- Parameters:
deltaPitch (float)
- verticalAxisInversion(self) Qgis.VerticalAxisInversion[source]¶
Returns the vertical axis inversion behavior.
Added in version 3.18.
- Return type:
- walkView(self, tx: float, ty: float, tz: float)[source]¶
Walks into the map by
tx,ty, andtzAdded in version 3.30.
- Parameters:
tx (float)
ty (float)
tz (float)
- writeXml(self, doc: QDomDocument) QDomElement[source]¶
Writes camera configuration to the given DOM element
- Parameters:
doc (QDomDocument)
- Return type:
QDomElement
- yaw(self) float[source]¶
Returns yaw angle in degrees. Yaw value of zero means the camera is pointing towards north. The angle should range from 0 to 360.
Added in version 3.4.
- Return type:
float
- zoomCameraAroundPivot(self, oldCameraPosition: QVector3D, zoomFactor: float, pivotPoint: QVector3D)[source]¶
Zooms camera by given zoom factor (>1 one means zoom in) while keeping the pivot point (given in world coordinates) at the same screen coordinates after the zoom.
Added in version 3.42.
Deprecated since version 3.44.4: Use version with oldDistanceFromCenterPoint argument instead.
zoomCameraAroundPivot(self, oldCameraPosition: QVector3D, oldDistanceFromCenterPoint: float, zoomFactor: float, pivotPoint: QVector3D) Zooms camera by given zoom factor (>1 one means zoom in) while keeping the pivot point (given in world coordinates) at the same screen coordinates after the zoom.
Added in version 3.44.4.
- Parameters:
oldCameraPosition (QVector3D)
zoomFactor (float)
pivotPoint (QVector3D)